De los mejores tutoriales que encontré en la Web, para ayudarnos a obtener un resultado lo más realista posible, mediante la técnica de alto rango dinámico. Incluye un muy interesante video sobre uso de curvas, muy útil no solo para finalizar dicha técnica.
How To: Create Stunningly Realistic High Dynamic Range Photographs
In the right hands, high dynamic range imaging can blend multiple exposures of the same scene to more closely reproduce what your eye can see. Here's how to do HDR the right way.
So when should you use HDR? It's simple: when you're trying to capture a scene with a wide range between its lightest and darkest areas (aka dynamic range) as accurately as possible. Your camera's sensor can only capture a small portion of the light that your eye can take in and process, so to make up for that, HDR images are created by combining the pixel information from several pictures into one 32-bit Voltron-file that contains the full dynamic range of each of the individual shots used to create it.
Take this range of shots of the Cairo skyline I took last week from the top of the highest minaret of the Al Azhar mosque in that lovely city. Neither one of the three accurately exposes the whole scene—in the shot that captures the sky correctly, the buildings below are too dark, and when the buildings are exposed accurately, the sun behind the clouds gets blown out, losing all detail. So this is the perfect situation for an HDR image.
But in many cases rightfully, HDR has a reputation as a gimmick that can easily be abused to turn your photos into dreadful, over-saturated, tacky looking messes of clown vomit. But if your main intent is to accurately capture a scene as your eye sees it, you can come away with some believable but still otherworldly (for a photograph, in a good way) images. In the end, it all comes down to personal preference; you may think my shot above looks like garbage. That's cool, save your comments, photo snob trolls. You're free to make your shots look however you want, and here's the best way I've found to do just that.
What You'll Need:
• A camera that has auto exposure bracketing (not essential, but without it, you'll have to set the range of exposures manually and will need a tripod). At the very least you'll need manual exposure controls.
• Photoshop CS2 or higher (you can also use specialized HDR software like Photomatix, but for this guide I'm using Photoshop CS4).
• Some knowledge of curves and histograms in Photoshop. This video tutorial is a great start for curves.
Take Your Shots
As mentioned before, you'll get the most bang for your HDR buck with scenes that have both extremely bright and extremely dark areas of interesting detail to bring out. So choosing the right scene is an obvious first step.
1. Set your camera to auto exposure bracketing mode, which takes three (usually) sequential shots at three different exposure levels: one correctly exposed, one overexposed, and one underexposed. You can usually specifiy the amount of exposure stops to under- and overexpose—you probably want the maximum range, which is usually a full two stops in either direction.
2. You want to take the three shots in the quickest succession possible since we'll be merging them later and you don't want moving objects to foul that up. So turn your camera on burst shooting where possible and hold down the button, firing off three quickies without moving. This is where you'll need a tripod for cameras without AEB to keep the shots uniform.
Note: If you can, shoot in RAW. Photoshop can handle RAW files just fine, and the extra exposure information within compared to JPEG will make your HDR images all the more juicy. Also, the more source images you have the better, so if you do have a tripod and are shooting an immovable scene, bringing more than 3 images to your HDR file will only give you more detail to work with.
Create Your HDR Image
3. In Photoshop, go to File -> Automate -> Merge to HDR. Select your three images, click "Attempt to Automatically Align Source Images" if you think they may be slightly crooked, and then hit OK. Photoshop will chew on them for a while and then present you with your 32-bit HDR image.
You may notice that the file you have now doesn't look so hot. That's because a 32-bit HDR image isn't useful in itself unless you have a $50,000 HDR monitor. To look good on your screen and on paper, it must now be "tone mapped" into an 8-bit image that selectively uses parts from each exposure to accurately represent the scene.
4. Before we head to tone mapping, save your HDR as a 32-bit Portable Bit Map file so you can start fresh again if need be.
Tone Mapping Your Image
How you tone map the HDR file determines whether your result will look great or like the aforementioned clown vomit. We're using Photoshop here because it's more closely tuned, in my opinion, to achieving real-world results than HDR-specific software like Photomatix. Here, though, personal taste is everything, so if you like your images more or even less saturated and otherworldly than I do here, feel free to experiment, of course. They're your photos! It also helps to keep an eye on your originals as you're doing this to make sure you don't stray too far from reality.
To become a skilled HDR jockey in the tone mapping department, you'll need to be at least a little bit familiar with two fundamentals of digital imaging that tend to hide in the background for most users—the scary-looking graphs known as histograms and curves, both of which look like they belong in your school text book.
But no need to cower in fear! Watch this video right now to get the basic gist of curves (and also, essentially, histograms).
Now, armed with that knowledge, to tone-mapping!
5. With your 32-bit HDR file open, go to Image -> Mode -> 8 Bits/Channel. This will bring up the tone mapping window, which has four options in the drop-down: Exposure and Gamma, Highlight Compression, Equalize Histogram and Local Adaptation. The first three, to varying degrees, are automatic settings. To say I understand the specific differences between all four would be lying, but I do know this: Local Adaptation is the only one that lets you manually futz with the image curve, giving you the most creative control. Choose that one (but feel free to experiment with the others, of course).
6. Here's where things get kind of abstract. If you watched your tutorial video, you'll know you want to use the eyedropper tool to isolate areas of the image you want to work with, then create an anchor point and move that section of the curve into the ligher or darker area of the graph. You can start with the easiest adjustment, which is dragging the lower-left portion of the curve to where the histogram begins—this will make the darkest parts of your image pure black, which you want for good contrast.
7. Your next goal should be to fiddle with a point higher on the curve to make your whites whiter. So grab a point up there and move it into the top portion of the graph until the whites are to your liking in the live preview.
8. And finally, choose a point in the middle and work the midtones. Again, preference is key, but you'll want something that, in the end, represents a classic S-curve for the best contrast. In the end, you want an image that has black blacks, white whites (but few to zero completely washed out areas), and detail through the midrange. Your image may still look not so good when your curve is done, but that's OK.
9. The last step in the tone mapping process is to mess with the good ol' Radius and Threshold sliders. Again, like many things in Photoshop, I have no idea exactly what's being jiggered here, but these essentially control how HDR-ed out your HDR images will look, if that makes sense. The wrong setting will peg the image's edge detail, resulting in some yucky looking mess. I like to keep a little bit of blown-out highlights in the image too, to remind everyone it's still a photo.
So fiddle with these sliders until the live preview looks good in your esteemed opinion. Again, your image won't look perfect, even now. The object here is to strike the right balance between detail and a natural look.
Toning Your Image
Now you have a good old fashioned 8-bit image that contains some elements of all three of your original source files, tone mapped. The final step is applying some of Photoshop's basic tools used for any photo in order to bring out the most detail possible.
10. First, Levels. Even though you set contrast with your tone curve, you may still be able to fine tune it with levels. So under Image -> Adjustments -> Levels, make sure the black and white sliders are aligned with the left and right edges of your histogram mountain to the extent that it pleases you.
11. Next, Image -> Adjustments -> Shadows/Highlights, one of Photoshop's most magical tools. Here is where the areas of your image that previously looked too dark will reveal their glorious hidden detail. Slowly raise the Amount and Tonal Width sliders under Shadows until the detail comes out, but not too far into ugly boosted-out territory. Do the same for Highlights.
12. And last, Image -> Adjustments -> Hue/Saturation, where you probably want to boost the Saturation just a little bit to get the colors popping to your liking.
And that's it! You should now have an HDR image that captures that amazing scene like you remembered it, without the clown vomit!
Like always, knowledge dropped in the comments of our Saturday How-To Guides is essential.Don't feel like my way is the only way—if you've got something constructive to share, please do! Happy HDR-ing this weekend everyone, and please do post your results in the comments. I want to see,
Fuente: http://i.gizmodo.com/5168454/how-to-create-stunningly-realistic-high-dynamic-range-photographs
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